传奇资源归属盛大游戏;仅自己学习使用;如果有侵权本人做及时删改
本人cocos菜鸟,如有代码不入法眼,请多包涵;直接上代码;
#include "LoginDoor.h" using namespace cocos2d; LoginDoor::LoginDoor(void) { } LoginDoor::~LoginDoor(void) { } CCScene* LoginDoor::scene() { CCScene * scene = NULL; do { // 'scene' is an autorelease object scene = CCScene::create(); CC_BREAK_IF(! scene); // 'layer' is an autorelease object CCLayer *layer = LoginDoor::create(); CC_BREAK_IF(! layer); // add layer as a child to scene scene->addChild(layer); } while (0); return scene; } //初始化场景 bool LoginDoor::init() { bool bRet = false; do { CCSize winSize = CCDirector::sharedDirector()->getWinSize(); //获得SpriteFrame的缓存 CCSpriteFrameCache* p